Sir, You Are Being Hunted Game Wiki



Welcome to the Sir, You Are Being Hunted Game Wiki
This wiki is devoted to the game "Sir, You Are Being Hunted" created by Big Robot. It is currently in early alpha. You can help this wiki and the game grow by editing pages for the better and adding more!

Sir, You Are Being Hunted is a stealth/survival game in which you are hunted by robots wearing tweed. In order to survive, you must find weaponry, food, and obtain parts of a mysterious device, and ultimately escape the deadly Archipellago. Along this journey, you may run into some trouble, or simply get confused. That's why this wiki is here!

Ennemies
In this game, you will encounter a lot of differents robots. All of them are ennemies and will try to kill you, so be smarter than them.

- The Hunter

The Hunter is the most common enemy found in the game, they can be found roaming the landscape, guarding towns/buildings, and pieces of The Device. They often cannot be outrun, and you must almost always resort to either fighting them, or hiding. Hunters use shotguns, which can be devastating at close range, but often miss at longer ranges, they fire two shots, and then have a reload period, and have quite a long range of vision. Hunters are usually in patrols of 2-5 (depending on game progress), but almost always appear in larger, more dangerous groups later on.

Sometimes hunters will fight other robots, the more Hunters which are in one area, the higher the chance of this occurring.

- The Hound

Hounds can usually be found accompanying a group of Hunters. A Hound randomly selects a Hunter to be it's master, it then follows them around the island. Hounds have greater awareness than Hunters, and can spot you from further away. If you are detected then the Hound will begin to bark, alerting Hunters and other Robots to your position, and then attack you.

- The Baloons

The ballons have a random path, with searchlight able to detect you. Try to stay away of the light. If the ballon spot you, the light will be red and a huge alarm alert all robots.

- The Landowner

The Landowner is a huge robot wihich will constantly stalk you. He comes equipped with a cane and two dogs to accompany him. The Landowner is extremely slow, and can easily be beaten in speed even by walking. The Landowner will slowly walk around an area of the island until he spots you, when he sees you he will follow you.

- The Kraken

The kraken will attack the player if they are in the water for too long. It whips you with it's tentacles dealing a lot of damage, plus giving you a bleed effect. Sometimes The Kraken will snap out of the water randomly in different areas and flail it's tentacles around. He is invulnerable, and is not a real threat unless you get close to it, or are in the water.

- The Poacher

The Poacher is an enemy which usually appears later on on the second, or third island which you visit. Poachers patrol wooded areas, humming in a distinctive, high pitch and placing traps for any unsuspecting aristocrats and game. When caught in one of the Poacher's traps, the player will be immobilized and the Poacher will most likely be alerted to this fact.

- The Squire

If a Squire catches you looting a building in the village, it will attack. Not only that, Squires become protective of any containers which are within the boundaries of the village, including destroyed robots. Looting items from a destroyed robot, picking a mushroom or red toadstool, or even picking up a killed pheasant within a Squire's village may cause it to attack

Squires do not spawn immediately, and will usually spawn later on in the game. They are always found guarding villages. The Squire will not attack you immediately on sight, you can walk up to them, around the village, or even fighting enemies near them without them attacking you.

They will only engage in combat if you attack them, or if you steal items from the village.

- The Rider

The Rider is a robot, dressed in the traditional garb of participants in a British fox hunt, mounted on a horse, which has jet engines in place of actual legs. These NPCs damage the player by riding over them, burning them with the blast from their mount's engines. When one spots you, it makes a hunting horn noise.

- The Scarecrow

The scarecrow is a mysterious robot that was added in the "Pumpkin" update. This fellow is the stuff of nightmares. He will be found randomly around the countryside swaying inconspicuously. However, if you get too close to it, the eyes will "turn on" and the red eyes show you the scarecrow is awake. While "awake" it will follow you by teleporting to your back if you look back at it, much like a weeping angel. Also, to make this teleporting heart-attack worse, it alerts nearby robots to your position. The only ways to ditch this nasty fellow is to stare at him and walk backwards until the eyes "turn off", or give the jerk a lot of axe to his creepy face. When killed, you can find A Good Read.

The Scarecrow does not do damage on its own; by itself it is completely harmless, but still quite scary. If the player finds a Scarecrow by itself, it can be be a good idea to kill it while there are no other robots around to hear it scream. It is possible to stand behind a scarecrow and not have it activate, as it seems to only do so if the player is in its line of sight. Scarecrows spawn most frequently in open fields, so pay attention to your surroundings when you have to move across open ground. It's very easy to miss them if you're not paying attention, and soon enough you could have one tailing you, with all his friends in tow. 

 Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

